package events
{
	import flash.events.Event;
	
	public class LoginEvent extends Event
	{
		public static const SUCCESS:String = "success";
		public static const FAILED:String  = "failed";
		public static const ACCESSSERVER_LOGINING:String = "accessServerLogining";
		
		public static const GAMESERVER_CONNETED:String = "gameServerConneted";
		public static const GAMESERVER_LOGINING:String = "gameServerLogining";
		public static const GAMESERVER_FAILED:String  = "gameServerLoginFailed";
		public static const GAMESERVER_FAILED_RELOGIN:String = "gameServerLoginFailedRelogin";
		
		public function LoginEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}